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✦ Featured Chronicle
Zanarkand Never Existed — and That's Why It Means Everything
Ten years later, I still can't explain to people why I cried at the ending of Final Fantasy X.
Not without sounding like I've lost the plot. So I stopped trying to explain it — and started
writing it down instead. This is where it begins.
✦ World Report
The Alexandria I Fell Into at Age Nine
Final Fantasy IX didn't feel like a game. It felt like being handed a key to a world that had always existed, just out of sight.
✦ Field Notes
Persona 4 Revival: First Hours in Inaba
They brought it back, and somehow it feels even more melancholy. The fog is still there. So is the music. So is that ache of a summer that never quite ends.
✦ Lore Deep Dive
What Persona Taught Me That School Never Did
Jungian archetypes. The Shadow self. The cost of wearing a mask too long. Atlus somehow hid philosophy class inside a dungeon crawler.
✦ Upcoming Watch
Phantom Blade Zero: The Wuxia RPG the West Doesn't Know It Needs
Sixty-six days left to live. A world blending steampunk and Chinese mythology. This might be the most exciting action RPG since Elden Ring.
✦ Upcoming Watch
Zero Parades: For Dead Spies — Can ZA/UM Follow Disco Elysium?
The studio that made the most literary RPG ever created is back. The question isn't whether it'll be good — it's whether it can be that good again.
✦ Chapter I — Final Fantasy X
Zanarkand Never Existed — and That's Why It Means Everything
I was fourteen when I first heard "To Zanarkand." Not in a concert hall, not through headphones
carefully chosen for audio quality — through a television speaker in a small room,
the volume turned low so I wouldn't wake anyone. And still it hit like something breaking open.
Final Fantasy X is, at its core, a game about grief. About the things we carry from people
we've lost. Tidus is a ghost who doesn't know he's a ghost. Yuna is a girl who has been
taught to smile while walking toward her own death. And somehow, between the Blitzball and
the turn-based battles and the Al Bhed cipher, Nobuo Uematsu and Masashi Hamauzu made you
feel every single word of it without saying anything at all.
I've tried to explain this to people who haven't played it. I've mostly failed.
So I stopped explaining — and started writing it down instead. This is where that begins.
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